TechBuild 040124


In this devlog, I will share some of the new features and improvements I have made to Medieval Mayor, a simulation game where you manage a medieval town. Here are the main updates:

- I have implemented a basic villager. Villagers can perform jobs, such as building.

- I have made buildings more functional and realistic. Now, buildings will produce resources only after they are fully constructed. For example, a farm will start generating food after it is built, not before. This adds more challenge and strategy to the game.

- I have added a farm building, which is essential for feeding your villagers and increasing their happiness. You can place farms on fertile land and assign villagers to work on them.

For the next devlog, I plan to work on these features:

- I will add mines, which will allow you to extract stone and metal from the ground. You will need these resources to build more advanced buildings and weapons.

- I will add a mill, which will process wheat into flour. You will need flour to make bread, which is a more efficient food source than raw wheat.

- I will add more villager jobs, such as harvesting crops, making food, chopping wood, and delivering resources. These jobs will make your villagers more productive and diverse.

- I will add an option to create new villagers. This will allow you to grow your population and expand your town.

Files

MedievaMayor_alpha040124.zip 56 MB
Jan 04, 2024

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